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Question by coolbudy1998 · Jul 31, 2018 at 04:45 PM · scripting problemprefabmuzzleflash

Muzzle Flash Prefab

Hi, I have a prefab muzzle flash. How to get a reference of this in its parent's scripts?? I want when trigger is clicked it triggers this prefab animation. Though I know it is an easy question but it is not clicking in my mind. It is not a particle system. It has .prefab extension. I don't know by using which reference object we can access it. Right now it is permanent glowing. The selected prefab in project panel is that flash and look at its inspector. alt text

muzzle-flash-problem.png (508.2 kB)
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avatar image Carterryan1990 · Jul 31, 2018 at 06:36 PM 0
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Are you saying its an animation?

avatar image coolbudy1998 Carterryan1990 · Jul 31, 2018 at 07:35 PM 0
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I have downloaded an asset pack and it is its sub part. It is not an animation. It has .prefab extension and not .FBX .

avatar image Carterryan1990 coolbudy1998 · Jul 31, 2018 at 07:48 PM 0
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Can you post a picture of it including its components?

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Answer by bennett_apps · Aug 01, 2018 at 05:14 PM

Use transform.GetChild(0).GetChild(0).GetChild(0).gameObject...change the number of getchild statements depending on where your script is.

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avatar image Carterryan1990 · Aug 01, 2018 at 05:20 PM 0
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I believe he wants to know how to actually play the muzzle flash and for it to be set active(false) while firing is false. Which is why im asking him to post his scripts.

avatar image coolbudy1998 Carterryan1990 · Aug 01, 2018 at 11:50 PM 0
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@Carterryan1990 Thank you for your time :) But now I think of making my own particle system, this will work better.

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