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Question by firenin · May 07, 2019 at 12:58 AM · particlesystemparticle systemparticle emitter

I want Particle System don't quit any situation.

Hello.

I make mesh by realtime. And my shape module of particle system setting is below.

Shape : Mesh Renderer Type : Edge Mesh : None ( But, this is changed at realtime.)

I want to don't stop or pause although mesh of shape module mesh changed.

How can i do?

Sorry to poor english. alt text

00.png (11.0 kB)
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Answer by K-Anator · May 07, 2019 at 04:10 AM

https://docs.unity3d.com/ScriptReference/ParticleSystemRenderer.html

GetComponent().GetComponent().mesh = mymesh;

From: https://answers.unity.com/questions/1077589/how-do-change-particle-system-mesh-via-script.html

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