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Question by eshonbel · Sep 06, 2015 at 07:00 PM · particlesparticlesystemparticle systemparticle emitter

I want to pause and clear a particle system and be able to start it again, but I am using the Sparkle Rising particle which has no Particle System?

Hello, I have the default 'Sparkle Rising' asset particle to make an in-game item sparkle, but I want it to stop when I do something but start again when I want to. I have tried doing ParticleSystem.Stop and wrote this script

 #pragma strict
 
 private var myParticles : ParticleSystem;
  
 function Start()
 {
     myParticles = GetComponent(ParticleSystem);
  
  }
  
  //myParticles.Stop(); to stop particles, myParticles.Clear(); to erase them
  
  function Update() {
  if(ClickChest.selected == true){
  myParticles.Stop();
  myParticles.Clear();
  }
  
 if(ClickChest.selected == false){
 myParticles.Play();
 }
  }

but there is no particle system on this particular particle. I tried adding one, but it did nothing. Is there a way to stop the emitter or something? Thanks.

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Answer by IanFrisby · Sep 06, 2015 at 09:34 PM

Try just using GameObject.SetActive() instead of particlesystem

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avatar image eshonbel · Sep 07, 2015 at 05:38 PM 0
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Thank you, I sensed that there was a simpler alternative and that worked a treat :)

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