Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by TheoTheFreak · Jun 05, 2021 at 09:01 AM · mechanicspoint-and-click

Is this a good way to implement a Point & Click mechanic?

Hi,

I'm working on a point and click game (my first game), and I'm curious if I implemented the core Point & Click mechanic the right way.

The way it works is that every object in the scene that is selectable has this script attached to it:

pbulic class Selectable : MonoBehaviour {
    public bool selectable;
    public Material DefaultMaterial;
}

And this is the script that selects an object and is attached to the Main Camera:

The "CurrentSelection" holds the object that the mouse is hovering on, and the "Active" holds the object that the player is clicked on.

public class PointAndClick : MonoBehaviour
{
    [SerializeField] private Material SelectionMaterial;
    public GameObject CurrentSelection;
    public GameObject Active;
    private void Update()
    {
        RaycastHit hit;
        Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
        if (Physics.Raycast(ray, out hit) && hit.transform != null)
        {
            var SelectedGameObject = hit.transform.gameObject;
            if (SelectedGameObject.GetComponent
 
  () != null)
            {
                var Selectable = SelectedGameObject.GetComponent
  
   ();
                if (Selectable.selectable)
                {
                    CurrentSelection = SelectedGameObject;
                    Select(SelectedGameObject);
                    SetActive(SelectedGameObject);
                } else
                {
                    RemoveActive();
                }
            } else
            {
                DeSelect(CurrentSelection);
                CurrentSelection = null;
                RemoveActive();
            }
        }
    }
    private void Select(GameObject gameobject)
    {
        var SelectedRenderer = gameobject.GetComponent
   
    ();
        SelectedRenderer.material = SelectionMaterial;
    }
    private void DeSelect(GameObject gameobject)
    {
        if (CurrentSelection != null)
        {
            var DefaultMaterial = gameobject.GetComponent
    
     ().DefaultMaterial;
            gameobject.GetComponent
     
      ().material = DefaultMaterial;
        }
    }
    private void SetActive(GameObject gameobject)
    {
        if (Input.GetMouseButtonDown(0))
        {
            Active = gameobject;
            // "gameobject" is selected, do something with it...
        }
    }
    private void RemoveActive()
    {
        if (Input.GetMouseButtonDown(0))
        {
            Active = null;
        }
    }
}

     
    
   
  
 

Are there any issues with my code that can be a problem later?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

161 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

OnMouseDown 0 Answers

How do i create a return function for my shooting mechanic? 0 Answers

How to make explosion which is stronger when you click longer? 1 Answer

How to implement a firebreathing mechanic in a 2D scroller 0 Answers

Button Registering twice when pressed 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges