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Question by aliakbo · Jun 04, 2013 at 08:01 PM · meshmobileparticlesliquid

Simulating a spill of liquid

Hey,

What I am trying to achieve here is simulating a small spill of blood on the ground when a character dies. My question is what would be the best way to implement this considering performance as our project is directed at mobile platforms.

I thought about particle effects and morphing meshes but I am not sure what would look real and not need heavy resources.

Thanks in advance

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avatar image Benproductions1 · Jun 05, 2013 at 01:35 AM 0
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if applicable, why not just have a scale animated mesh that looks like blood?

avatar image aliakbo · Jun 05, 2013 at 07:46 PM 0
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I'll look into it, thanks :)

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