Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Banditmayonnaise · Dec 20, 2020 at 10:26 PM · 2d-platformerphysics2dmechanicsgrappling gun

Grappling Hook/Arm in 2D

Hi This is my first time making a 2D platformer in Unity, and I'm not very good at coding. So that's why I'm here asking for help. The grappling system I'm developing has many differents parts, and I have broken them down in a requirements list:

  • Instant pull the player (Fast like a dashing ability)

  • Player can only use it once, and it replenish when they touch the ground.

  • The arm can only shoot in two direction. Forward or Forward at a 30 degree angle. (So the player doesn't use the mouse) alt text I made this Diagram to better explain what I mean by the player only has two option.

  • If the arm doesn't hit anything, it will retract back to player. And then they have to touch ground, if they want to activate it again.

  • If the player hit the edge of a obstacle, they will sling up over the obstacle and land top of it. alt text ^^Like this ^^ So it is basically the same Grappling Hook from "Dying Light", but in 2D.


The player is made using a RigidBody2D, so my goal is to add force to my player in the direction of the grapplingPoint.

So far I'm just trying to create a raycast that shoots forward and then move the player to that point.

   if (Input.GetButtonDown("Fire1") && !wallGrab && !wallSlide)
         {
             isGrappling = true;
             GrapplingArm();
         }
 private void GrapplingArm()
     {
 
         RaycastHit2D hitInfo = Physics2D.Raycast(grapplePoint.position, grapplePoint.right);
 
         if (hitInfo)
         {
             Debug.Log(hitInfo.distance);
         }
 
         Vector2 grappleDirection = (grapplePoint.position - transform.position);
         rb.velocity = grappleDirection.normalized * grappleSpeed; //Move player to grapplepoint
     } 

But that doesn't work. So my questions are: How do I make this work? Or maybe should i try another method, like using the Distance Joint 2D? and if yes, will this method fulfill the requirements?

And now I just want to thank you for reading all this. And every comment will be much appreciated.

Small update: I tweaked the grappleSpeed and have now noticed that when i press the Fire1 button the player teleports to a point... And when the player jump and press the button, the player will be pulled down to the ground faster. Here's a video, showing what is happening.

visual-of-grappling.png (5.5 kB)
aktivitetsdiagram-for-grappling-arm.png (27.9 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

123 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Player 2D getting stuck while moving 2 Answers

2D Ragdoll running game (Ragdoll Runners esk) 0 Answers

How to have the character fall when disabling collisions with layer its currently on? 1 Answer

2D Wheel-like ball rolling 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges