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Question by Dwyght97 · Jul 19, 2016 at 02:10 AM · mechanics

Balloon float upwards mechanic.

Hi, wanna know how to make a balloon go JUST upwards for my game. And when it touches the ceiling the game's over

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Answer by qcha0s · Feb 01, 2017 at 09:52 PM

Add a Rigidbody to the balloon game object and turn off gravity. In a script attached to the balloon. Add ...

 public float floatStrength = 3.5f; // change to your liking 

Then in FixedUpdate, Add ...

 GetComponent<Rigidbody>().AddForce(Vector3.up * floatStrength);

I would name the object, "balloon" perhaps and put a collider on the ceiling that checks the name of the colliding object to end the game.

Hope that helps.

R.

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Answer by LightSource · Jul 19, 2016 at 03:16 AM

At the beginning of your game, I would use Rigidbody.AddForce() to make it float upward. You can then use OnCollisionEnter to detect collision with the ceiling.

https://docs.unity3d.com/ScriptReference/Rigidbody.AddForce.html https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnCollisionEnter.html

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Answer by Underpig1 · Mar 28, 2020 at 03:45 AM

You could also add a Constant Force component to ensure it rises directly upwards. https://docs.unity3d.com/Manual/class-ConstantForce.html

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