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Question by ylluminate · Dec 16, 2015 at 09:35 PM · particleswateremitterliquid

How to emit a sticky liquid so that it interacts with and covers an environment?

I was hoping to get some advice on how to emit a sticky "liquid" into an environment. It might be helpful to envision blood, gore or even perhaps syrup shooting from a hydrant onto a scene.

How would one go about setting this up?

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Answer by Soraphis · Dec 16, 2015 at 10:04 PM

Well for blood i'd use decals. For syrup shooting from a hydrant some kind of particle with unity's particle system. gore either particles too or simple 3d objects.

trust me you don't want to do a realistic particle based liquid simulation like here: https://www.youtube.com/watch?v=6CP5QvfuD_w but if you are interested in this topic you should read this: Fluid Simulation for Video Games (note, the link is to page 15, you may want to start at page 1)

about the stickiness: some kind of debuff on collision with your fluid

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