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Question by zico_mahilary · Sep 24, 2013 at 05:25 AM · rotatedelta position

iOS - Jerky transform.Translate and transform.Rotate

hi, im developing a prototype and i want to make a gameobject rotate clockwise or anticlockwise when the player swipes up or down the screen. So far it is working but the movement is not smooth and i need the rotation to continue for as long as the player is touching the screen after the swipe. Please help me out on this. Heres the code

 function Update () 
 
 {
 
 for (var touch : Touch in Input.touches)
     
     {
     
     if(touch.deltaPosition.y >= 1  && touch.position.x>250)
     
         transform.Rotate(Vector3(0,0,50) * Time.deltaTime);
         
         
         
     
     if(touch.deltaPosition.y <= -1 && touch.position.x>250)
     
         transform.Rotate(Vector3(0,0,-50) * Time.deltaTime);
     
     }
     
 }
 
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Answer by zico_mahilary · Sep 24, 2013 at 05:41 AM

well i fixed it myself.... heres the code if anyone needs:

 var a = 0;
 var b = 0;
 
 
 function Update () 
 
 {
 
 for (var touch : Touch in Input.touches)
     
     {
     
     if(touch.deltaPosition.y >= 1  && touch.position.x>250)
     
         a = 1;
         
         //transform.Rotate(Vector3(0,0,50) * Time.deltaTime);
         
         
         
     if(touch.deltaPosition.y <= -1 && touch.position.x>250)
     
         b = 1;
         
         //transform.Rotate(Vector3(0,0,-50) * Time.deltaTime);
     
     if(a==1)
     
         {
         transform.Rotate(Vector3(0,0,50) * Time.deltaTime);
         }
         
     if(touch.phase == TouchPhase.Ended)
         a=0;
     
     if(b==1)
     
         {
         transform.Rotate(Vector3(0,0,-50) * Time.deltaTime);
         }
         
     if(touch.phase == TouchPhase.Ended)
         b=0;
     
     
     }
     
 }
 
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