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Question by farshidhss · Feb 04, 2019 at 08:25 PM · mousepositiondelta positionscreen edges

Mouse delta at the edges of screen

Hi!

I'm trying to detect how much the player has pushed the mouse toward the edge of the screen. Basically, I need the distance that the mouse moved while the cursor is already at the edge of the screen but Unity doesn't have any position delta for mouse cursor. Is there any way that you can think of?

Input.mousePosition won't work because the cursor is not moving at this point and just staying at the edges of the screen while the physical mouse is being moved.

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Answer by toddisarockstar · Feb 04, 2019 at 10:10 PM

// try using this:

  Input.GetAxis("Mouse X");
  Input.GetAxis("Mouse Y");
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avatar image farshidhss · Feb 04, 2019 at 10:59 PM 0
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Thank you it works great!

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