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Question by khos85 · Mar 27, 2014 at 05:24 PM · colliderperformanceoffterrian

How to check which terrain the object is over?

Hi,

I want to check which terrain my object is currently over, to aid in performance improvements. I have +- 100 terrains in my scene with all the terrian colliders turned off.

I see this unity answer http://answers.unity3d.com/questions/613257/best-way-to-check-which-terrain-im-over.html but that needs the terrain collider already enabled.

Is there a way to test which terrain the gameobject is on then enable the terrain collider for that terrain using a Javascript?

Any info would be much appreciated.

Thanks, Kim

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avatar image HuskyPanda213 · Mar 27, 2014 at 07:16 PM 0
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Just check the objects position, and then the terrains position. If the object is in the terrain position activate it, else, deactivate it. Use Vector3.Distance to find the distance.

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Answer by hkessock · Mar 27, 2014 at 07:31 PM

I would try simply checking my object's position relative to the Mesh renderer's bounding box for the terrain.

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