Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Yutang13 · Sep 26, 2016 at 08:26 PM · material colorgetcomponentsinchildren

Having trouble with getcomponentsinchildren.

Having a bit of trouble with using GetComponentsInChildren.

 private Material[] cachecolours;
 
 void Start ()
     {
        //...
 
         cachecolours = transform.GetComponentsInChildren<Material>();
     }
 void Update ()
     {
             foreach (Material colour in cachecolours)
             {
                 colour.color = new Color(cs, cs, cs);
             }
     }

I want to change the colour of the materials of each child of my object but I keep getting these errors:

ArgumentException: GetComponent requires that the requested component 'Material' derives from MonoBehaviour or Component or is an interface.

and

NullReferenceException: Object reference not set to an instance of an object

I believe the second is due to the first but I can't figure out how to change the colour of each child in turn.

cs is assigned a float value I just excluded that part of the code.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
3
Best Answer

Answer by gjf · Sep 26, 2016 at 07:26 PM

"In order to get the material used by an object, use the Renderer.material property."

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Yutang13 · Sep 26, 2016 at 07:36 PM 0
Share

Could you explain a bit better please. I've tried everything I could think of and couldn't get it to work. GetComponenentsInChildren seems to give a Component[] output but I want $$anonymous$$aterial[]

IIRC changing the variable to type Component[] and getting the component then doesn't allow me to get the material.color I need.

avatar image gjf Yutang13 · Sep 26, 2016 at 07:49 PM 1
Share

$$anonymous$$aterial isn't a component - Renderer is. get the Renderer component then iterate thru those setting the color as required... something like (not tested)

 private Renderer[] _cacheRenderers;
  
  void Start ()
      {
         //...
  
          _cacheRenderers = transform.GetComponentsInChildren<Renderer>();
      }
  void Update ()
      {
              foreach (var renderer in _cacheRenderers)
              {
                  renderer.material.color = new Color(cs, cs, cs);
              }
      }

avatar image Yutang13 gjf · Sep 26, 2016 at 07:52 PM 0
Share

Ok thanks, I'll try it out tomorrow and let you know if I get it working :)

Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

grab weapon script problem 1 Answer

Storage of children references efficiency 1 Answer

importing a blender model amd making it look the same 0 Answers

Unet Material color change do not work. 0 Answers

Changing material color between scenes 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges