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This question was
closed Aug 02, 2013 at 12:12 AM by
Benproductions1 for the following reason:
Too subjective and argumentative
Efficient Way of implementing a Big Waterfall?
Hi, I was looking for a way to create a fairly large waterfall. It consumes most of the level.
I figured first that I could use a particle emitter, but I also figured that a waterfall of that size would consume alot of resources, thus my problem.
Does anyone know of a good way to do this? perhaps point me towards a tutorial?
Thanks again for your time!
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