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This question was closed Dec 10, 2012 at 02:20 AM by Eric5h5 for the following reason:

Duplicate Question

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Question by AngryCSharpNerd · Dec 08, 2012 at 04:07 AM · glitchparticleemittersimulatewaterfall

particleEmitter.Simulate doesn't work

I have a waterfall script, and when I have:

 public float initTime;
 public ParticleEmitter waterfall;
  
 void Start(){
     waterfall.Simulate (initTime);
 }

Only a small chunk appears first instead the whole thing! I even did a 'for' loop and that didn't work either. Is this just glitchy? Other people obviously can't get it to work like me. Is there a solution yet?

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avatar image AngryCSharpNerd · Dec 10, 2012 at 12:36 AM 0
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Anyone? :/

avatar image Eric5h5 · Dec 10, 2012 at 02:20 AM 0
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$$anonymous$$ight want to search next time; you would find plenty of answers on this subject and wouldn't have to wait for a response.

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Answer by Eric5h5 · Dec 10, 2012 at 02:19 AM

http://answers.unity3d.com/questions/15519/particleemittersimulate-doesnt-seem-to-work.html

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avatar image AngryCSharpNerd · Dec 10, 2012 at 01:42 PM 0
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I looked up that question and the answer did not work for me.

avatar image AngryCSharpNerd · Dec 10, 2012 at 01:43 PM 0
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*before I asked this question

avatar image Eric5h5 · Dec 10, 2012 at 05:50 PM 0
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Works perfectly for me and I know others have used it successfully.

avatar image AngryCSharpNerd · Dec 11, 2012 at 03:12 AM 0
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I'm using a waterfall particle system, and when I used it - both with and without a 'for' loop, it just gave bits of chunks at the beginning ins$$anonymous$$d of it all playing at once.

avatar image Eric5h5 · Dec 11, 2012 at 03:31 AM 0
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Did you use a small value for Simulate in the loop?

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