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Question by BraveVN · Nov 21, 2014 at 02:59 AM · particleparticleemitter

How to play particle system only one time ?

Hi there, I'm trying to play a particle system only ONE time, so here is my code:

 public ParticleEmitter fireWork;
 void Update() {
     // my stuffs
     if (distance < 0.3f) {
          // my other stuffs
          Instantiate(fireWork, particlePosition, Quaternion.identity);
          fireWork.Emit();
     }
 }

But it not works, the particle's still repeat times to times. Can anyone help me ?

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Answer by flaviusxvii · Nov 21, 2014 at 03:30 AM

http://docs.unity3d.com/ScriptReference/ParticleEmitter.Emit.html

Makes the emitter spit out a random number of particles, as set by the minEmission and maxEmission properties.

So every time Update is called, and distance is < 0.3f you'll get N particles emitted where minEmission < N < maxEmission

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avatar image BraveVN · Nov 21, 2014 at 03:49 AM 0
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thanks for your help. But what I want is call the fully particles just 1 time. I've tried the $$anonymous$$, max emission but it isn't the solution in my situation, the particle system still called many times.

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Answer by hyaenna · Dec 13, 2017 at 11:39 PM

Don't know if I can answer here and now, but after Instatiating your gameobject you have to destroy it, especially for particles.

So just do Destroy(ParticleGameobject, n) with n is the duration you want for the Particle.

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