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Optimized Coin Party using Particle System..
I am making a 2DSideScroller game specially for ARM6 devices, so focusing mainly on the optimization, I need to know how to show hundreds of coins in my screen at a time in best optimized possible way. I have read Particle System can be used to make a coin party, however I don't know how to implement it, Anyone can help plz?? I don't wan to use the traditional approach, showing each object as a coin,I want to use particle system for Coins?? plz help
Sorry, but what exactly is the problem? Creating the particles or interacting with them? What have you tried, what results have you got and what would you like to see?
Perhaps http://docs.unity3d.com/Documentation/ScriptReference/ParticleEmitter-particles.html might help?
I exactly want to know How to detect collision on a single particle??