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Question by siddharth3322 · Nov 20, 2019 at 04:51 PM · particlesparticlesystemparticle emitterparticleemitter

Particle Emitter Deprecated

I have an old project which contains ParticleEmitter implemented.

     public ParticleEmitter Spawn(ParticleEmitter prefab,
                                      Vector3 pos, Quaternion rot)
         {
             // Instance using the standard method before doing particle stuff
             Transform inst = this.Spawn(prefab.transform, pos, rot);
 
             // Can happen if limit was used
             if (inst == null) return null;
 
             // Make sure autodestrouct is OFF as it will cause null references
             var animator = inst.GetComponent<ParticleAnimator>();
             if (animator != null) animator.autodestruct = false;
 
             // Get the emitter
             var emitter = inst.GetComponent<ParticleEmitter>();
             emitter.emit = true;
 
             this.StartCoroutine(this.ListenForEmitDespawn(emitter));
 
             return emitter;
         }

So what I require to change to make this work?

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Answer by TreyH · Nov 20, 2019 at 04:58 PM

Those components are now accessed with modules. From the .emission docs

 ParticleSystem ps = GetComponent<ParticleSystem>();
 
 var em = ps.emission;
 em.enabled = true;


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