Particle Systems not Batching
Hi all, hoping someone here can help with an issue I am experiencing related to Particle Systems and Dynamic Batching.
Currently I am unable to get duplicate Particle Systems to be dynamically batched. I have set up a simple test scene with two identical emitters (duplicates of each other) that share the same material. They are each firing one particle a second and they loop. The material is a basic unlit material with an 8x8 white texture, no alpha. I am well under the vert limit for Dynamic Batching (4 verts per emitter), dynamic batching is checked on in settings and we are using forward rendering, however no batching is taking place.
Each emitter causes one batch and this increases by one every time the emitter is duplicated.
I am lead to believe via the Unity doc found here that Dynamic Batching of Particle Systems is achievable so I must be doing something wrong.
Can anyone offer any suggestions?
Thanks very much,
Rob
Answer by theANMATOR2b · Feb 02, 2016 at 05:56 PM
Is this related? http://forum.unity3d.com/threads/unity-5-3-static-batching-not-batch-draw-calls.372625/#post-2442045 http://forum.unity3d.com/threads/unity-5-3-static-batching-not-batch-draw-calls.372625/
God, thanks for the links! I was going crazy over here as well... had optimized a thousand particle systems and now they weren't batching no matter what I did... download the patches new (they said its fixed for 5.3.4p2)
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