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Question by aFeesh · Jun 20, 2015 at 05:36 PM · scripting problemshadermaterialrendereremission

Changing Emission Scale UI with Script

GetComponent().material.SetFloat ("_EmissionScaleUI", 5f);

The above code changes it in the inspector, but does not change it in the Scene. However, if I change it in the inspector manually then it changes in the Scene. Can anybody explain this phenomenon?

I am also calling this on Start GetComponent().material.EnableKeyword ("_EMISSION");

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