- Home /
I have a project where i have rendered all my objects for render pipeline to use the new release of Shadergraph. Has anyone found a way to use emissive light?
I have a project where i have rendered all my objects for render pipeline to use the new 2018 release of Shadergraph. Has anyone found a way to use emissive light? So far i have treated the scene to the standard ways of baking emissive light into the scene by turning objects static. Unfortunately, it has not worked once i upgraded my project materials to lightweight render pipeline materials and created an emissive shader.
Your answer
Follow this Question
Related Questions
How does Material's "SetShaderPassEnabled" work? 1 Answer
X-Ray shader / Cutting a hole through a mesh 1 Answer
Shader isn't displaying properly in editor view, but when built it displays properly. 0 Answers
Particle system rendering Dark when looking at the light source 2 Answers
How can I make the most efficient SDF Shader in unity 1 Answer