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Question by Acquilius · Feb 12, 2017 at 05:55 PM · lightinglightmappingocclusionemissionbakedlighting

How to fix Emission maps that aren't cooperating with other maps?

So I set up a simple scene with only 2 FBX models that were from maya, and applied textures that came from Sub Painter 2.0. One's a simple wall, and the other was a wall light with an emission map.

Both are set to lightmap staic, and both were asked to generate lightmap uvs I set it to a standard shader and started applying the different textures, and it looked beautiful.

But when I started putting the two together, there was no light source that came from the wall light as seen below.

alt text

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