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Emissive Materials not Casting any light after lighmapping
I am working on a game where I use emissive materials on multiple objects. The problem is even after setting the objects in the scene to be static, and baking the lightmap, emissive materials don't seem to cast any light. I have used both a single color emissive material as well as emissive maps but none has any effects. The only things illuminating the scene are realtime point and spot lights. I even tried once to use light probes instead of realtime lights. But even they didn't work. Please help me with this.
Here is a sample from the scene where the emissive material should definitely cast some light but doesn't do a thing -
Sample Image
Here are my lightmapping and material settings -
Lighmapping Settings
Material Settings
The problem is probably with the scene as I tried creating a blank scene and use the materials from this scene and baked the lighmap which worked. But nothing happens in my current scene with the same material.