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Issue when building game to android
Hi, ever since I started developing with unity (a month maybe) whenever I build my game to android there is a weird issue with textures that gets progressively worse the longer you play the game on the phone. It starts with just the shadows but turns into everything having an issue after about 40 sec and makes everything look horrible. This issue doesn't occur at all when I build to PC (unsure about ios). is this a bug? or an issue with my game settings?
The screenshots show the game getting worse. first pic= around 3 sec, 2nd around 40sec
Change quality settings on android, first one runs on editor - pc, that's why result is different.
That wouldn't cause the worsening of graphics over time though, just how it looks when it starts right?
Answer by Suduckgames · Apr 21, 2017 at 08:04 AM
This seems like a shadow problem, try to turn off all the shadow on the objects, If it works, just change the shadow options until you find something that fills your needs
You are right it is the problem with the shadows (fixes when I turn off shadows), but I've been messing around with settings and looking online but nothing is working. I've tried changing the quality of shadows, shadow distance, cascades, increased bios on the light. I'm running out of ideas, any suggestions?
Answer by Thorny2000 · Apr 22, 2017 at 06:10 AM
In your lights shadow settings, increase the bias, try 2.
Changing the bias to 2 basically removes the shadow completely (2 is the max) but increasing any of the bias options hasn't changed anything. It's just weird that its starts out fine for the 1 sec and then gets worse, make me think it's a bug
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