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Question by edwardwatson91 · Aug 03, 2018 at 02:42 AM · particleseffecteffectsemissionflames

Unity 2018 Particles aligning to Tangent rather than Normal with align to direction

Sorry if this is a basic question, I am quite new at Unity.

I have a relatively simple scene with particles being emitted from a circle and radiating outwards. I have turned on align to direction and the particles are aligned now to the tangent of the circle rather than the normal. The motion is correct it is just the particle orientation that is not. Any suggestions on how I should fix this? alt text

I have tried the 3D rotation too and it doesnt seem to work for the whole circle, only the top and bottom rotations.

alt text

Any help or guidance that you can provide is much appreciated!

radialparticles-unity-v001.jpg (116.6 kB)
radialparticles-unity-3dstartrotation-v001.jpg (53.1 kB)
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avatar image ifurkend · Aug 03, 2018 at 04:44 AM 1
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Generally do not use “align to direction” in shape module, ins$$anonymous$$d use stretched billboard mode in renderer module.

avatar image edwardwatson91 ifurkend · Aug 07, 2018 at 07:38 AM 0
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Thanks ifurkend, good to know!

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