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Question by ebrown38 · Nov 30, 2016 at 08:52 PM · nullreferenceexceptionnull reference exception

Vector3 array causing nullreferenceException

I have a series of Mazes that I want to move around at certain intervals, but I also want them to be able to return to where they first started. I am trying to use a for loop to set the position of the starting position for each of the mazes, but when I do, it just sets a "NullReferenceException" error. Here is my code so far:

 public GameObject[] Mazes;
 private Vector3[] MazeStart;
 
 void Start {
 
 for (int i = 0; i < Mazes.Length; i++) {
            MazeStart[i] = Mazes[i].transform.position;
            
 
         }
 
 }

I have a similar code for my character that is as follows:

 private Vector3 spawn;
 
 void Start(){
 spawn = transform.position;
 }

This code works in the same way I want it to work for the Mazes, but for some reason, it just won't work for the Mazes. The Mazes Game Objects have been set as well.

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Answer by phxvyper · Dec 01, 2016 at 01:36 AM

You have to initialize the array before you can populate items in the array, like so:

 void Start() {
     // initialize the array
     MazeStart = new Vector3[Mazes.Length];
 
     // populate the array
     for (int i = 0;i < MazeStart.Length; i++) {
         MazeStart[i] = Mazes[i].transform.position
     }
 }

However, I recommend you use Linq instead:

 using System.Linq;
 
 void Start() {
     MazeStart = Mazes.Select(maze => maze.transform.position).ToArray();
 }

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