Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by roroquessada · Dec 15, 2020 at 10:19 AM · collisioncolliderlinerendererline renderer

How to know if a point of a line touch or lie in a perimeter

Hello,

I have two lineRenderers (and therefore, two Vector3 arrays)

Is there an easy way to check if a line collides with another? (without mathematical calculation but with a Unity's method, if possible).

In other words, does a point of a line touch or lie in a perimeter?

Thank you. alt text

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by xxmariofer · Dec 15, 2020 at 11:12 AM

unity has a class called edge collider, it is basically the same as the line renderer but instead of creating "sprites" it creates colliders from point A to B, you can add the line renderer points to the edge collider and detect collisions then

https://docs.unity3d.com/es/530/Manual/class-EdgeCollider2D.html

Comment
Add comment · Show 5 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image roroquessada · Dec 17, 2020 at 12:57 PM 0
Share

Thank you for your answer. I'm going to try this. Do you think I can create an edgeCollider2D and catch a collision like that?

  //Create collider
  EdgeCollider2D edgeCollider2d = new GameObject().AddComponent<EdgeCollider2D>();
  Vector2[] edgePoints = new Vector2[l.positionCount];
  Vector3[] linePoints = new Vector3[l.positionCount];
  l.GetPositions(linePoints); //fill linePoints with the LineRenderer's points
  for (int i = 0; i < l.positionCount; i++) { edgePoints[i] = (Vector2)linePoints[i]; }
  edgeCollider2d.points = edgePoints;
 
  //Test to know if a lineRenderer collides another
  Collider2D[] colliders = new Collider2D[9];
  ContactFilter2D contactFilter = new ContactFilter2D(); contactFilter.NoFilter();
  edgeCollider2d.OverlapCollider(contactFilter, colliders);
  if (colliders.Length > 0) hasCollision = false;
avatar image xxmariofer roroquessada · Dec 17, 2020 at 01:03 PM 0
Share

looks right to me, but remember to untick the UseWorldSpace from the linerenderer that comes ticked from default

avatar image roroquessada · Dec 18, 2020 at 03:41 PM 0
Share

Finally, to try to stick to the LineRenderer, I valued the position and the rotation of the EdgeCollider2D with those of the LineRenderer. We get the following code:

 EdgeCollider2D edgeCollider2d = new GameObject("collider_" + color).AddComponent<EdgeCollider2D>();
 Vector2[] edgePoints = new Vector2[l.positionCount];
 Vector3[] linePoints = new Vector3[l.positionCount];
 l.GetPositions(linePoints); //peupler le tableau linePoints avec les vertex du LineRenderer
 for (int i = 0; i < l.positionCount; i++) { edgePoints[i] = (Vector2)linePoints[i]; }
 edgeCollider2d.points = edgePoints;
 edgeCollider2d.transform.position = l.transform.position;
 edgeCollider2d.transform.rotation = l.transform.rotation;

Problem, the EdgeCollider2D does not follow the LineRenderer because it exists on a 2D plane and the LineRenderer on a 3D plane.

For example, the LineRenderer consisting of two points ((0,0,4), (5,0,4)) gives an EdgeCollider2D of ((0,0), (5,0)).

Do I really have to use an EdgeCollider2D?

avatar image xxmariofer roroquessada · Dec 18, 2020 at 07:35 PM 1
Share

Thought it was a 2d game, then you should use something different take a look into this suggestion

https://forum.unity.com/threads/how-to-add-collider-to-a-line-renderer.505307/#post-4417348

avatar image roroquessada xxmariofer · Dec 19, 2020 at 11:18 AM 0
Share

Thank you very much for your answer. $$anonymous$$esh collider is a good solution!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

313 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Collision is not working with some Collider2d 1 Answer

How to specify in the GetComponent method in colliders?! 2 Answers

OnCollisionEnter2D Not Working. Objects Triggering without being selected. 0 Answers

Making my walls disappear by touching the floor 0 Answers

Add colliders to original/root asset? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges