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Question by Rambit · Jul 14, 2013 at 10:30 PM · colorrendererfadeline renderertint

Fade out a line renderer?

Hi! I am trying to make my line renderer fade out, but I have encountered some problems...

When using the Unity built in Particle shaders, you can't access the color of the renderer. So after some searching around I found out that you had to access the _Tint property(?) (can't remember exactly what its called). I have tried to set this up, but haven't been able to make it work...

Does anyone know how you make a line renderer fade out?

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Answer by robertbu · Jul 14, 2013 at 10:53 PM

You can access the tint color using the Material.SetColor() function. The property is called "_TintColor". The name you use in GetColor()/SetColor() is not the name that appears in the Inspector. For these built-in shaders you can find the source here:

http://download-cdn.unity3d.com/unity/download/archive

You can look at the source to see how the property is named. Note that this shader makes the object fully visible with a alpha of 0.5, so you will need to fade from 0.5 to 0.0.

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avatar image Rambit · Jul 15, 2013 at 03:11 PM 1
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Thanks alot!

After 30 $$anonymous$$utes I found out that I was using the Particles/Addative(Soft) shader which doesn't have any color at all... So I had to access the LineRenderer colors ins$$anonymous$$d. And now it works like a charm :)

 void Start()
 {
         line = gameObject.GetComponent<LineRenderer>();
         alpha = 0.5f;
         line.material = new $$anonymous$$aterial(Shader.Find("Particles/Additive (Soft)"));
 }
 
 void Update()
 {
         alpha -= Time.deltaTime * speed;
         Color start = Color.white;
         start.a = alpha;
         Color end = Color.black;
         end.a = alpha;
         line.SetColors (start, end);
 }

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