Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by vodanhT · Mar 07, 2019 at 10:23 AM · updateline rendererhingejoint2d

Help: Create line renderer rope with hinge joint 2D make FPS go down badly

I wrote a script to create ropes with hinge joint 2D and line renderer, but when i ran it the FPS go down badly and make game very lag. Any one help me please!

Note: I made about 20 ropes with 18 links joint together

Here is code:

public class MyRope : MonoBehaviour {

 public Rigidbody2D hook;
 public GameObject linkPrefab;
 private GameObject[] link;
 CatmullRomSpline splineX;
 CatmullRomSpline splineY;
 CatmullRomSpline splineZ;

 float[] xPositions;
 float[] yPositions;
 float[] zPositions;

 public int links = 18;

 private LineRenderer renderer;

 void Start()
 {
     GenerateRope();
     renderer = GetComponent<LineRenderer>();
 }

 void GenerateRope()
 {

     link = new GameObject[links];
     Rigidbody2D previousRB = hook;
     for (int i = 0; i < links; i++)
     {
         link[i] = Instantiate(linkPrefab, transform);
         link[i].transform.SetParent(transform);
         link[0].GetComponent<HingeJoint2D>().connectedAnchor = new Vector2(0, 0);
         //link[0].GetComponent<MyHairFollow>().enabled = false;
         HingeJoint2D joint = link[i].GetComponent<HingeJoint2D>();
         joint.connectedBody = previousRB;

         if (i < links - 1)
         {
             previousRB = link[i].GetComponent<Rigidbody2D>();
         }
     }
     var renderer = GetComponent<LineRenderer>();
     renderer.positionCount = links;

     xPositions = new float[links];
     yPositions = new float[links];
     zPositions = new float[links];

     splineX = new CatmullRomSpline(xPositions);
     splineY = new CatmullRomSpline(yPositions);
     splineZ = new CatmullRomSpline(zPositions);
 }

 public void Update()
 {
     for (int i = 0; i < links; i++)
     {
         link[i] = this.transform.GetChild(i + 1).gameObject;
         if (link[i] == null && renderer == null)
         {
             Debug.Log("link at " + i + " NULL");
             Debug.Log("renderer" + " NULL");
         }
         else
         {
             renderer.SetPosition(i, link[i].transform.position);
             Vector3 position = link[i].transform.position;
             xPositions[i] = position.x;
             yPositions[i] = position.y;
             zPositions[i] = position.z;
             renderer.SetPosition(i, new Vector3(
             splineX.GetValue(i),
             splineY.GetValue(i),
             splineZ.GetValue(i)));
         }
     }
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

102 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Script wait for 3 seconds before running - stops it working altogether 2 Answers

Is there a yield WaitForSeconds type code for the update? 2 Answers

Problem with animation and void fixedupdate() 1 Answer

My Script Won't Update 1 Answer

Follow camera: Player jumps on move 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges