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Question by GreenTraveler · May 17, 2018 at 05:28 PM · linerendererlaser beam

LineRenderer laser target not updating position

Greetings..

i have a 3d ship moving around in space from a top down view and asteroids that are also moving,

when i click on a asteroid with the mouse i want to turn on the laser and start draining the ore, if i click the same asteroid again or get out of range i want to turn off the laser,

mostly its working the laser comes out of my ship and updates its position as i orbit the asteroid,

but the problem is the end of the laser wont lock on to the asteroid, as the asteroid moves the end of the laser just stays where i first clicked.

please any help in the right direction on how to update the lasers target, thanks

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Laser : MonoBehaviour
 {
 
     private LineRenderer lineRenderer;
     
     private bool toggle = false;
 
     void Start()
     {
         lineRenderer = GetComponent<LineRenderer>();
         lineRenderer.enabled = false;
        
     }
 
     void Update()
         {
 
         lineRenderer.SetPosition(0, transform.position);
         
 
 
 
         if (Input.GetMouseButtonDown(0))
         {
             RaycastHit hit;
             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
           
             if (Physics.Raycast(ray,  out hit, 1000))
             {
                 Debug.DrawLine(transform.position, hit.point);
 
                  if (hit.collider.tag == "Asteroid")
                 {
                     Debug.Log("Started mining!");
 
                     LaserOn();
 
 
                     lineRenderer.SetPosition(1, hit.point);
                    
                 }
                 
             }
         }
 
         
     }
 
     public void LaserOn()
     {
 
         if (!toggle)
         {
             lineRenderer.enabled = true;
             toggle = true;
 
         }
         else
         {
             lineRenderer.enabled = false;
             toggle = false;
         }
     }
 }
 
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