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Question by RedLord · Jul 13, 2014 at 11:17 AM · imagetrace

How to make a sword trace?

I already use TrailRenderer for bullets, but when a sword moves forward it looks this way: alt text (The trail is too wide for this movement)


When I replace a single TrailRenderer by a combination of multiple, they overlap:

alt text

sw2.jpg (29.6 kB)
sw1.jpg (24.6 kB)
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Answer by sethuraj · Jul 14, 2014 at 09:53 AM

Cant use trail render for sword.trail renderer quad will always face camera.trail sprite should be always parallel to sword orientation.

U can use these references as a starup

Time based trail renderer

http://forum.unity3d.com/threads/meleeweapontrail.99924/

Pocket RPG Weapon Trails

https://www.assetstore.unity3d.com/en/#!/content/2458

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