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Question by windsky · Apr 24, 2013 at 04:06 AM · positiontrace

How to get position of one point when a object move one place to another place will hit it?

There is a tank on the ground. But my camera is under the ground. I want to move camera to ground and do not change the direction between tank and camera. So i need the position of this place. I kown the funciton named "Trace" of UDK can do this. How to get it in unity3d?

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Answer by Loius · Apr 24, 2013 at 04:10 AM

Physics.Raycast

... wow, they named their raycast something besides raycast? ._.

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avatar image windsky · Apr 24, 2013 at 06:10 AM 0
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No,like this photo.alt text

The positions of object A and Camera B are known, how to get C point position?

qq截图20130424140443.png (23.6 kB)
avatar image Loius · Apr 24, 2013 at 07:24 AM 0
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raycast. -_-

 Ray ray = new Ray();
 ray.origin = A;
 ray.direction = B - A;
 
 RaycastHit hit = new RaycastHit();
 
 if ( Physics.Raycast(ray, out hit) ) {
   C = hit.point;
 }

You might need to use "Layer $$anonymous$$asks" to make the ray only be able to hit the ground.

avatar image windsky · Apr 24, 2013 at 08:29 AM 0
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$$anonymous$$y problem is solved.Thank you.

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