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Question by Salvation-Au · May 16, 2019 at 01:11 PM · debuggingtrace

Stack trace does not show line numbers on UUID

Hi, Recently I noticed that when debuging I am getting not great info in my console outputs (see below). My concern is that the line numbers are not showing and I believe it may be to do with the symbols but have no idea where to look. It happens some of the time but I feel it happens mainly on errors that I want to investigate :-/ Any points on what I can do to resolve would be great.

 NullReferenceException: Object reference not set to an instance of an object
 CraftingController.UpdateIngredientText () (at <3f04bb9e08144e8cb2924db157ffc26c>:0)
 CraftingController.GreyOutUnavailable () (at <3f04bb9e08144e8cb2924db157ffc26c>:0)
 DropItem.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <3f04bb9e08144e8cb2924db157ffc26c>:0)
 UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:36)
 UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261)
 UnityEngine.EventSystems.EventSystem:Update()

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