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Question by Reconnoiter · Aug 11, 2017 at 01:56 PM · raycastmesh collidertrace

[solved] mesh collider not accurate for terrain

Hi,

-Edit; oops my bad, I forgot to remove a line that sets the collider to convex. >.>

I use some imported heightmaps as high poly gameObjects (for terrain) and have added a mesh collider to them, but for some reason when I raycast to it/them the collision seems very unaccurate, like the geometry is blurred alot. The gameObjects contain very different heights, could the problem be that Unity perhaps decimates the model for the mesh collider? Can this be made more accurate?

Thanks for taking the time.

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