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Question by Tritize · Aug 14, 2018 at 01:41 PM · shader3drenderingparticlesparticlesystem

Particles visible through everything! :(

Hi,

I have a problem with some Particles in my 3D project. I Emit particles via script and they are visible through every object in the scene (walls, ...).

I don't know if particles are supposed to do that or not and I did not find anything to stop that. I've tried messing with the rendering module / the shader but nothing worked. Do somebody have an idea please?

The current shader is "Particle/Alpha Blended".

Thanks

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avatar image ifurkend · Aug 14, 2018 at 02:53 PM 0
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Without the source code of your script, it is nearly impossible to give you a conclusive answer. One scenario which intentionally renders particles above everything else is to change its object layer from default to like transparentFX, then create a new camera whose culling mask only includes transparentFX and higher rendering depth than the main camera. I suspect your script is perfor$$anonymous$$g something like that.

avatar image Tritize ifurkend · Aug 22, 2018 at 09:00 AM 0
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Hi, I have like zero script I was just trying particles, I just have a script with ParticleSystem.Emit(1) when I press fire1, and that's all... I've tried messing with particles parameters but nothing seems to work, I always see particles through everything :/

avatar image ifurkend · Aug 22, 2018 at 11:35 AM 0
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Unless you share your scene (with $$anonymous$$imum dependencies to reproduce the issue), there is no way for others to diagnose.

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Answer by Naktrem · Aug 22, 2018 at 01:59 PM

Make sure that placement and scaling of objects are correct. Also check your particle system emitting direction.

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