Spawn particles with Prefab name
Hello ! Trying to use particle for my skills system in my game.
Tried to spawn the particles by creating it :
public ParticleSystem particle;
then place it on the character with :
particle.transform.position = rBody.position;
and finally play it :
particle.Play()
Even by using "particle.Emit(1)" it doesn't work.
The particle is rightly placed, but nothing appears.
I tried to look at some tutorials and forums but I'm confused on which is the best way to use it in my case. I would like to find and use a prefab particle only with its name, by searching it in the files, is it possible and how can I do that ?
Thanks !
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