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Question by Adrian Lungu · Dec 19, 2013 at 05:26 PM · particlesystemcontrolshurikenemitter

How to control particle lifetime when emitting programmatically?

Hello,

I'm using the ParticleSystem's Emit function to emit my particles but I can't seem to find a way to set the lifetime or control other properties which can be set if using the emitter pane, is this possible?

Thanks!

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avatar image TimBorquez · Dec 19, 2013 at 06:33 PM 0
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like this?

 var someParticle : ParticleSystem;
 
 function Start () {
     someParticle.startLifetime = 1;
 }
 
avatar image Adrian Lungu · Dec 20, 2013 at 02:30 PM 0
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It seems like I'm unable to post comments right now (JavaScript errors in console), so I'll answer here:

I tried that however it doesn't seem to affect my particles when they are emitted with "ParticleSystem.Emit()".

However, I think my problem might actually be lying in the Emit method cause it seems it has a lifetime parameter...

avatar image sdgd Adrian Lungu · Dec 20, 2013 at 02:31 PM 0
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converted to comment

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Answer by KevinCodes4Food · Dec 19, 2013 at 08:13 PM

Try creating a public ParticleSystem variable in a script, then in the Unity editor select the GameObject with the ParticleSystem you wish to control.

Then you can edit the ParticleSystem variable's properties:

 public ParticleSystem particleSystem;
 
 void Start()
 {
     particleSystem.startLifetime = 3;
     particleSystem.startSize = 2;
 ...
     particleSystem.Play();
 }
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avatar image Adrian Lungu · Feb 25, 2014 at 10:46 AM 0
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Unfortunately that didn't seem to work when emitting particles manually, it seems like I had to manually delete them as well.

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