how can i implement something like (layer mask) in photoshop to unity
hi i want to create an effect like "when draw with your finger on rainy window". so i have window layer and droped rain layer in Photoshop now i want to remove touched places in droped rain layer (something like Photoshop layer mask).
i think to use Trail Renderer but it draw something on my sprite while i want to remove something on my sprite.
Please help me :)
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