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Question by altered3 · Jun 13, 2016 at 10:10 PM · transform.positionshuffle

Swap array - list transform.positions

Thank You in advance! I have a grid of instantiated gameobject's and have tagged them as master, I created an array from this 7x7 grid and created a list from those. I am attempting to get the transform.positions from this list and shuffle the list and then replace the grid with the shuffled transform.positions.

  IEnumerator shuffleGrid(){
         GameObject[] gms = GameObject.FindGameObjectsWithTag ("Master");
         List<GameObject> transformsLoc = new List<GameObject>();
         transformsLoc.AddRange(gms);
         foreach (GameObject gm in  transformsLoc)
         {
            Vector3 temp = gm.transform.localPosition; //this gets the list of all  transform.positions - just no idea how to randomize the list of these
            print(temp);
         }
     }
     yield return null;
 }

I have tried many diff things from an extensive google and unity3d search but cant seem to find any good ideas. Thank You again for any assistance AS

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avatar image Dave-Carlile · Jun 14, 2016 at 02:39 PM 0
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This does not belong in the $$anonymous$$ETA area. $$anonymous$$oving it to Default for you...

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Answer by jgodfrey · Jun 13, 2016 at 11:55 PM

Why not simply shuffle the array itself and skip the list generation? There are several standard algorithms for that and lots of C# code on the net. For instance, there's some options here:

http://stackoverflow.com/questions/108819/best-way-to-randomize-an-array-with-net

... of special interest might be the answer from Matt Howells

or here...

http://csharphelper.com/blog/2014/07/randomize-arrays-in-c/

or, here's one that shuffles a list...

http://www.vcskicks.com/randomize_array.php

It shouldn't be too difficult to find something that suits your needs...

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