Disable collisions between particles
I'm currently trying to disable particle collisions with other particles in a 2D game, however I need it to still trigger collision events with other objects.
I have it set to only collide with default, while the particle system and its subemitter are in their own layer "Particles".
The Collision tab parameters are:
Collision Mode: World / 2D
Visualize Bounds: False
Dampen: 0
Bounce: 0
Lifetime Loss: 0
Min Kill Speed: 0
Radius Scale: 1
Collides With: Default
Enable Dynamic Collide: True
Max Collision Shapes: 256
Collision Quality: High
Send Collision Message: True
I've tried changing each of these settings, and none of them completely prevent bouncing between particles.
This is what the particle system looks like with collisions enabled:
This is what it looks like without collisions (What I want, but it doesn't send collision triggers):
I'm probably just missing something obvious, but is there any way to make particles collide only with non-particle objects, or only send trigger messages on collision?