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Question by NightLucididty · Oct 24, 2015 at 08:34 PM · bug-perhapsstartupdate functionunexpected

Void Start Acting Like Void Update

Hello Answers, I have been working a Ghost System and want to copy one list to another when the script starts, Weirdly enough, the command I setup on void start seems to be running itself over and over again at the same time as the other script is changing values.

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 
 public class GhostPlayer : MonoBehaviour {
 
     public List<Vector2> playerMove;
 
     public Player player;
 
     void Start () { 
         playerMove = GameObject.FindGameObjectWithTag ("Player").GetComponent<Player> ().playerPos;
     }
 
     void Update () {
     
     }
 }

Here is the code, Really have no Idea what is going on... Thanks in advance, NightLucidity

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Answer by Statement · Oct 24, 2015 at 10:22 PM

You're not copying the list. You are referencing the list. If Player changes the list, so will GhostPlayer also get those changes. If you want to make a copy of it, do it like this:

  void Start () { 
      var go = GameObject.FindGameObjectWithTag ("Player"); 
      var original = go.GetComponent<Player> ();

      // Create a new list with the contents of the other
      playerMove = new List<Vector2>(original.playerPos); 
  }
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avatar image NightLucididty · Oct 25, 2015 at 09:16 AM 0
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Thank you for quick explanation and fix, Still I wasn't expecting that the reference of the list would constantly update it if it was in the start function, well I guess we learn new things every day, Thanks Again, NightLucidity

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