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Question by BryanO · May 13, 2021 at 06:11 PM · buildnodejs

using node.js in a unity compiled .apk .exe ios app?

Is this possible?

how can the unity game installer be configured to include node,js with the unity run time so that it is installed with the compiled unity game? node.js appears to be somehow integrated into the unity editor project manager - so is there a way to edit and include node.js during edit as well?

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Answer by BryanO · May 13, 2021 at 07:35 PM

I found this https://www.nuget.org/packages/EdgeJs

and this https://github.com/agracio/edge-js

Which allows concurrent .net and .js

which may work with this: https://github.com/GlitchEnzo/NuGetForUnity

which is a package manager "nuget" but that lives inside the editor

Havn't gotten a chance yet to test this

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avatar image BryanO · May 13, 2021 at 08:13 PM 0
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This isnt an answer to my questions about existing node.js functionality embedded in the editor

avatar image BryanO · Oct 26, 2021 at 06:58 PM 0
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It was May and zero responses... the NuGetForUnity loads packages but unless there's an environment for the packages to run in they are just data.

Any ideas about how to concurrently run node.js and unity and have this installed with the unity installer?

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