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Question by Manco Capac · Dec 22, 2012 at 12:29 PM · particleemit

Particle System

How do u Play Particle System from a function? I have a Particle System(a) as the child of an object, and another one(b) as the child of (a). I want to start both of them at the same time. I have a function lightFire() in which a sound will play and the 2 particle systems would start. Could sb tell me the whole script to do this?

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avatar image Manco Capac · Dec 22, 2012 at 12:53 PM 0
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surely sb knows the answer...

avatar image Manco Capac · Dec 22, 2012 at 12:58 PM 0
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 function lightFire(){
     var barrel : GameObject = GameObject.Find("barrel");
     var barrelSound : AudioSource = barrel.GetComponent(AudioSource);
         barrelSound.Play();
 
     var firesystem : GameObject = GameObject.Find("FireSystem");
     var fireEmitter : ParticleEmitter = firesystem.GetComponent(ParticleEmitter);
         fireEmitter.emit = true;
 
     var smokesystem : GameObject = GameObject.Find("SmokeSystem");
     var smokeEmitter : ParticleEmitter = smokesystem.GetComponent(ParticleEmitter);
         smokeEmitter.emit = true;
 }


I use the above code, the sound plays, but the Particle Systems do not play.

avatar image Next Beat Games · Dec 22, 2012 at 03:47 PM 0
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$$anonymous$$aybe your game Object names include spaces?

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Answer by Next Beat Games · Dec 22, 2012 at 03:46 PM

I haven't tested this so may contain errors

 using UnityEngine;
 using System.Collections;    
 
 public class ExampleBehaviour : MonoBehaviour
 {
     // *** TODO: attach your GameObjects to these in
     // your Inspector panel. More efficient so you dont have
     // to keep looking for these objects every time you call
     // LightFire();
     public AudioSource barrelAudio;
     public ParticleEmitter fireSystemEmitter;
     public ParticleEmitter smokeSystemEmitter;
 
     public void LightFire()
     {
         barrelAudio.Play();
         fireSystemEmitter.emit = true;
         smokeEmitter.emit = true;
     }
 }
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