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Question by mechanicarts · Jun 04, 2018 at 12:30 AM · particlesystemculling

Particle disappears when camera is close

I made a ray particle system group. When the player (and the child camera) is too close to the system, it disappears in game view AND scene view. Changed my camera near plane to 0.01 but it didn't help. My particles are all simulation space world and render alignment local (they're parented to other objects).
How it looks normally: alt text

How it looks when I rotate scene view:

alt text

scene1.jpg (58.0 kB)
scene2.jpg (43.1 kB)
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avatar image ifurkend · Jun 04, 2018 at 12:45 AM 0
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What shader do you use for the particles?

avatar image mechanicarts ifurkend · Jun 04, 2018 at 07:27 AM 0
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Particle-Additive. For one of the systems I think it's additive soft (I'm at work right now so I can't check which one)

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Answer by mechanicarts · Jun 04, 2018 at 12:30 AM

How it looks in the game:alt text


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