Animation problem (using Blender)
Hi everyone,
I've run into a problem with a stove door opening animation. There are two separate animations: open and close. The open animation works fine, but when I close the door it jumps forward a bit, then plays the animation. The end result is that the door is a bit in front of the stove. When I open it again it returns to the correct position and opens.
I have 5 keyframes in Blender and the animation looks fine there. There's one on frame 1, one on frame 2 where the opening animation starts, one where it ends, one just after it where the closing animation starts, then the final one where it ends.
I have 3 states in the animator controller. The idle state is frame 1 and is the starting state. AnyState transitions to both open or close based on an integer parameter. Does anyone have any ideas? Thanks!