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Question by whynot660 · Feb 04, 2017 at 09:35 PM · collisionparticlesystem

particle system Collision issue

hi everyone, in a 2D scene,I have a game object that contains a particle system witch particles should collide with the ground. I have the ParticleSystem.Collision set to plane where i drag and droped plane that I created in the scene for this purpose
in the scene preview tab I can see the collision happening but when the game is launched the particles keep falling, I checked the particle system on the prefab object and the ParticleSystem.Collision plane was empty (null).

  • should I set it in a script or is there a better and easier way ?

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Answer by whynot660 · Feb 05, 2017 at 07:39 PM

I end up answering my self :D; if any one has another answer specially programmatically I'll be more then thankful :)

I created a prefab of the plane I was using as a collision plane, and drag&droped it in the collision plane field then applied changes to my gameobject prefab

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