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Question by anycolourulike · Feb 13 at 01:54 AM · particlesparticlesystemrig

Particle System Instantiate wrong transform, position on Rig Builder / ragdoll conflict

Hey - Ragdoll's Rigidbody conflicting with particles instantiating slightly off position on child object of Ragdoll object - if bones are not set to Kinematic:

"...had almost this exact problem. The issue turned out to be that some of my bones were not set as Kinematic. This was causing the bones to be affected by gravity, the particles were being spawned from the new position of the mesh, but then the animator was correcting the mesh position before the mesh was rendered. This might be something totally different, but check all your bones and make sure they are all marked as Kinematic...."

from https://www.reddit.com/r/Unity3D/comments/riki3n/weird_particle_system_bug_particles_appear/

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