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Question by mehdi14 · Dec 16, 2015 at 11:05 PM · gameobjectplayer

how to enable and disable gameobject for another scéne

hey guys i want enable and disable gameobject for another scene ex : if the player buy a new character disable the current character and enable the new character

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avatar image Soraphis · Dec 16, 2015 at 11:56 PM 0
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Well that depends highly on your game. You could save it in a singleton object, a static variable, you could load character and level from independed scenes -> loading them additive to the current scene, ....

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Answer by Jessespike · Dec 17, 2015 at 06:35 PM

As Soraphis pointed out, this can be done many ways. Here is how you could do it with static variable:

 public class PersistantData
 {
     public static bool SwitchingCharacter = false;
 }

Then in the scene, you'll need a script to check the variable and behave as you like:

 void Start () 
 {
     if (PersistantData.SwitchingCharacter)
     {
         // TODO: enable and disable gameobjects
         PersistantData.SwitchingCharacter = false; // reset condition
     }
 }
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