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In Unity2D 4.3 Particle System is rendering behind All GameObjects
I am aware there is a similar question to this (http://answers.unity3d.com/questions/577288/particle-system-rendering-behind-sprites.html) but their solution did not work for me.
I found that if I changed the Z value of the GameObject which has the particle system attached to -12.5 for some reason the particles appear above the other GameObjects - my desired effect. My Camera is -10 on Z whilst everything else is at 0. Is this a magic number? Why -12.5, and is this wrong or is this specified somewhere in the docs?
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