Question by 
               YatinK · Nov 12, 2018 at 03:13 PM · 
                c#particle animation  
              
 
              How to use particles "ParticleSystem.velocityOverLifetime" in if statements?
I want to reverse my curves according my game object facing direction and its rotation.
currently my one game object is emitting particles and using "Velocity over lifetime, Curves in X axis" attribute and its rotating around an another object by using if statement and I want to emit my particles towards that same object when its rotating around it, I think I just need to reverse my X axis curves of "Velocity over lifetime" in same if statement . I have drawn the image please check.

 
                 
                star-trails.jpg 
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