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Question by Khena_B · May 03, 2018 at 12:22 AM · particlesparticlesystemparticleemissionemitter

Particle delay

Hey,

I have a simple water droplet particle system that emits a burst of 1 particle every seconds and loops, is it possible to add some delay variation between each drops?

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Answer by ifurkend · May 03, 2018 at 01:16 AM

You don’t necessarily need burst. If you only need 1 droplet at a time, use “Max Particles” to cap the particle count at 1. Then change value type of emission “rate over time” random between 2 constants or curves with low multiplier.

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avatar image Khena_B · May 03, 2018 at 01:31 AM 0
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Yeah i know i can do that but i need the particle to spawn instantaneously, without burst it takes a while for the particle to spawn, can't use prewarm either because i need random start delays

avatar image ifurkend · May 03, 2018 at 01:46 AM 0
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If your main concern is the initial burst, you can have it anyway, but set a very high Duration like 1000 seconds in the main module so the burst only recycles every 17 $$anonymous$$utes which is negligible especially with the 1 max particle cap.

avatar image Khena_B ifurkend · May 03, 2018 at 01:58 AM 0
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Haven't thought about that and it seems to do the trick, thanks!

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